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Hero's Rest

A small diorama I made with the goal of practicing sculpting and foliage as well as brushing up on my Substance Designer skills. Modeled and sculpted in Blender, textured in Substance Painter and Designer, rendered in Marmoset Toolbag. I focused more on visuals than optimization so it's a bit heavier on triangles than it could be (the flowers in particular), something I would definitely be more mindful of in a real game project.

20410 triangles
4 materials (ground, rocks, foliage, sword+bandana)