Goat Simulator 3 Mobile (Coffee Stain Publishing)
Optimized hundreds of PC assets for mobile platforms without compromising visual quality. Investigated and helped fix many art related bugs that appeared during development. Cooperated with the rest of the art team to come up with additional ways to optimize the game from the artists' side and implement them.
Toca Boca Days (Toca Boca)
Created several 3D characters in close collaboration with the rest of the art team.
Created many 3D assets with a primary focus on props, ranging from small raft decorations and clutter on islands to elaborate machinery and large environments. Worked in several other areas of art, including animation, shader creation and skinning, due to the small size of the art team requiring it. Ended up becoming a lead material artist on the team, creating many of the tiling materials seen on large sections of the game's later areas.