An Unreal Engine 5 scene depicting a luxurious cliffside villa, based on a Motorola ad from the 1960s painted by Charles Schridde.
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I started this project in July last year to challenge myself to create a larger environment from scratch for the first time. Even though I had a concept to go on, I wanted to fill in the right side of the interior which is absent in the original with something that would fit with the rest of it, which posed an interesting challenge. I looked at Schridde's other Motorola ads for inspiration on how to fill out the space, but in hindsight I wish I'd put some more thought into this part. Between life getting in the way and fluctuating motivation, the project took quite a bit longer than I initially thought. Although there's a lot that I wish I'd done differently, it was still a valuable learning experience and I had fun making it.
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All assets were made from scratch by me except the background trees, which were made out of sample files in TreeIt.