Website powered by

The Edge of Water - Environment Assets

In early 2026, I spent a little over a month doing freelance work for BigMood on their adventure game The Edge of Water. My job was to expand their library of environment assets under the supervision of art director Lucas Jeanneau. These included props of various sizes, massive rock formations and modular assets, such as an extensive set of building pieces that could be used to build a floating village with plenty of variation.

Fishing boats.

Fishing boats.

Fish bone sculptures.

Fish bone sculptures.

Grain sacks and spear racks.

Grain sacks and spear racks.

Rope bridge.

Rope bridge.

Volcanic rocks. I made numerous variations, allowing them to easily be used for elaborate rock formations.

Volcanic rocks. I made numerous variations, allowing them to easily be used for elaborate rock formations.

Modular village building pieces, arranged in Blender.

Modular village building pieces, arranged in Blender.

A test house I built and continuously iterated upon to test the building modules.

A test house I built and continuously iterated upon to test the building modules.

The following screenshots are from the game's demo which is available on Steam. I was not involved with assembling the final environments.

The following screenshots are from the game's demo which is available on Steam. I was not involved with assembling the final environments.